Tuesday, February 19, 2013
Dynamic rating system
Dynamic rating system has been found to have little problem.
The higher the ability of the players in the low areas are a bit too mighty, to cause unsatisfactory challenging, we also can only be lowered accordingly drop the quality of the reward.
January 28 update, dynamic rating system has made a few changes:
1) We re-adjusted the formula downgrade property, so that the player should be back to the lower area is more challenging and fun.
2) We re-adjusted awards calculated by falling down, etc., the higher players now easier to discover better rewards in lower areas.
Changes above the goal is to more accurately reflect the players of the same equipment, some properties to be relatively level, making the game more difficult,
Each level players can experience the same degree of excitement and fun at the same time in all regions, but also should be rewarded.
2013 the year we made to open the team's biggest goal is to map add more new content regardless of hierarchy,
There improving the incentive system, so that all players in Tyria any corner of the world can have fun, as well as to exchanges between the players within the game become more active.
--------------- Too long; lazy look ------------------
Summary:
Advanced players will find the lower map more difficult to play, but reward the better.
The future development of the concept will be moving in this direction, all fighting all maps are suitable for all levels of players playing.
NGACN
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